Changing the world with AR
summary
Demonstrates using AR Foundation plus ARKit/ARCore to build one app and deploy to both Android and iOS, with exact build settings and the step‑by‑step to spawn on image marker so a 3D robot appears anchored to a printed image; Unity claims 60% of AR/VR content uses its editor and five billion monthly Unity app downloads. Shows Unity’s Unity MARS simulation view used in a Dr Seuss ABC project to test large‑scale scenes without on‑site deployment.
AI-written summary · about
chapters (15)
- 0:00AR and Unity intro
- 1:26How AR apps are making a difference
- 4:15Interactive storytelling
- 5:45Mental health and virtual museums
- 7:09Education and environmental impact
- 8:53AR development challenges
- 9:35AR Foundation intro
- 11:02Unity setup for AR
- 13:11First AR app
- 15:18Deploy to Android
- 17:45Deploy to iOS
- 21:56AR image markers
- 24:47AR possibilities
- 25:28Unity MARS advanced
- 27:14Next steps








