Reducing barriers to healthcare training with real-time 3D
summary
Morehouse launches a digital twin campus with culturally responsive VR classrooms that let students practice chemistry and clinical scenarios and cross the finish line. A university course asks first-years to build a 3D museum memory palace as an evidence-rich e-portfolio, teaching digital fluency and peer co-creation while grappling with equity and device access. Level Ex ships mobile clinical games used by 750,000 medical professionals, with realistic patient sims using computational fluid dynamics on mobile for bleeding, CME cases, COVID airway training, and dermatology on varied skin tones.
AI-written summary · about
chapters (3)
related talks
20mVirtual Worlds for Real Life: New Hope in Modern Medicine & Surgery?
47mDesigning Reality: How Immersive Technologies Are Shaping the Future of Human Experience
47mKeynote: How VR, AR, MR and XR are changing the world
30mImpact and inspiration: A project showcase with APAC creators
28mVirtual Reality as a Practical Instrument
19mHow Augmented Reality Breaks Down Limits
24mThe future of AR, VR and Mixed Reality
10mMixed Reality check
