Powering an equitable workforce with immersive learning
summary
Two edtech startups use real-time 3D and Unity to deliver immersive workforce upskilling: one builds VR scenarios that let learners practice responding to bias and pairs those scenes with a reflection and analytics platform, launched 2018–19, now deployed to thousands of learners with a 20‑person team; the other ships tablet and mobile 3D training (Pixies + Unity) in apparel factories, trains about 100 women a week, moves trainees into multi‑skilled machine roles and raises take‑home pay.
AI-written summary · about
chapters (11)
- 0:00Introduction
- 0:23Heather Shen on Praxis Labs
- 3:35VR for bias training
- 5:43Scaling Praxis Labs impact
- 8:51Advice for immersive founders
- 11:00Sarah Craisley on Shimmy
- 13:51Automation in workforce training
- 18:28Shimmy’s app teaches machine ops
- 21:19Shimmy’s training success
- 24:50Advice for inclusive tech founders
- 26:14Closing remarks
related talks
18mPrepare Yourself for Future Workforce.
52mAI-Powered Learning Pathways & Skills Development
27mLeading the way: Meet the next generation of gaming industry talent
52mUnreal Talent Development & Acquisition
12mContextual Computing & AR to Build the 21st Century Workforce
30mFuture-Proofing Your Tech Career (Fireside Chat)
45mBridging the Skills Gap
42mLearning in the flow of work: Market update
