~/talk

Essentials workshop

Talkat Unity for Humanity Summit 2021 · on Tuesday, 2021-10-12· [game-development]
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Hands-on walkthrough builds a pachinko-style game in Unity 2020.3 LTS: import the starter package, make a sphere player with a Rigidbody + Use Gravity, set movement bounds to -9 and 9 and speed ~5, add a Physic Material (bounciness = 1) to the SphereCollider, duplicate play area into goals, turn goal tops into invisible isTrigger colliders, use TextMeshPro for in-scene and UI text, turn pegs/slides into prefabs, attach Movement, Score and PointAssigner scripts, assign goal values (e.g. 100/50/25) and build a desktop executable.

AI-written summary · about

  1. 0:00Start
  2. 1:11Quick Notes
  3. 3:02Agenda
  4. 3:26Importing Assets
  5. 3:54Create in Unity
  6. 6:03Unity Editor
  7. 7:29New Project
  8. 10:18Sample Scene
  9. 10:41Navigate Around in the Scene View
  10. 13:05Create a Player
  11. 14:20Move Widget
  12. 17:21Sphere Collider
  13. 17:34Default Material
  14. 17:53Adding a Custom Material
  15. 18:33Create the Material
  16. 19:16Metallic
  17. 26:06Play Test Our Game
  18. 28:46Use Gravity
  19. 29:17Add a Rigid Body Component to Your Player
  20. 33:31Create the Goals
  21. 35:15Scale Widget
  22. 38:06Colliders
  23. 40:13Mesh Renderer
  24. 40:59Create Objects
  25. 47:06Is Text Mesh Pro Easier To Do in Vr
  26. 54:34Create a Cover
  27. 55:42Obstacles
  28. 56:50Rotation Tool
  29. 59:10Prefab
  30. 1:02:24Slide
  31. 1:16:27Sound Effects
  32. 1:18:23Closed Captioning
  33. 1:20:14Create the User Interface
  34. 1:20:26User Interface
  35. 1:21:56Text Editor
  36. 1:23:20Hotkey Action
  37. 1:27:27Starting Position Start Pause
  38. 1:28:43Add in the Score
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