Essentials workshop
summary
Hands-on walkthrough builds a pachinko-style game in Unity 2020.3 LTS: import the starter package, make a sphere player with a Rigidbody + Use Gravity, set movement bounds to -9 and 9 and speed ~5, add a Physic Material (bounciness = 1) to the SphereCollider, duplicate play area into goals, turn goal tops into invisible isTrigger colliders, use TextMeshPro for in-scene and UI text, turn pegs/slides into prefabs, attach Movement, Score and PointAssigner scripts, assign goal values (e.g. 100/50/25) and build a desktop executable.
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chapters (38)
- 0:00Start
- 1:11Quick Notes
- 3:02Agenda
- 3:26Importing Assets
- 3:54Create in Unity
- 6:03Unity Editor
- 7:29New Project
- 10:18Sample Scene
- 10:41Navigate Around in the Scene View
- 13:05Create a Player
- 14:20Move Widget
- 17:21Sphere Collider
- 17:34Default Material
- 17:53Adding a Custom Material
- 18:33Create the Material
- 19:16Metallic
- 26:06Play Test Our Game
- 28:46Use Gravity
- 29:17Add a Rigid Body Component to Your Player
- 33:31Create the Goals
- 35:15Scale Widget
- 38:06Colliders
- 40:13Mesh Renderer
- 40:59Create Objects
- 47:06Is Text Mesh Pro Easier To Do in Vr
- 54:34Create a Cover
- 55:42Obstacles
- 56:50Rotation Tool
- 59:10Prefab
- 1:02:24Slide
- 1:16:27Sound Effects
- 1:18:23Closed Captioning
- 1:20:14Create the User Interface
- 1:20:26User Interface
- 1:21:56Text Editor
- 1:23:20Hotkey Action
- 1:27:27Starting Position Start Pause
- 1:28:43Add in the Score








