Visualizing Earth’s futures
summary
Three projects build interactive interfaces to turn climate science into actionable experiences: a sea‑level‑rise VR/360/AR suite that ran for ten weeks at a public library with 400 people trying VR at the library and that distributed 30 headsets to classrooms, a Reset Earth animation plus game app for 10–13 year olds with lesson plans and a planned education platform, and Beyond Blue, a BBC Blue Planet II–inspired game across Xbox, PlayStation, Switch, mobile and VR that unlocks 16 short documentaries and links in‑game actions to citizen science.
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chapters (8)
- 0:00Introductions and goals
- 1:42Project showcases
- 4:26Communicating complex science
- 7:37Immersive engagement methods
- 10:33Social and community context
- 14:11Educational impact and tools
- 18:26Measuring project success
- 22:06Future visions and wrap-up
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