~/talk

Visualizing Earth’s futures

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Three projects build interactive interfaces to turn climate science into actionable experiences: a sea‑level‑rise VR/360/AR suite that ran for ten weeks at a public library with 400 people trying VR at the library and that distributed 30 headsets to classrooms, a Reset Earth animation plus game app for 10–13 year olds with lesson plans and a planned education platform, and Beyond Blue, a BBC Blue Planet II–inspired game across Xbox, PlayStation, Switch, mobile and VR that unlocks 16 short documentaries and links in‑game actions to citizen science.

AI-written summary · about

  1. 0:00Introductions and goals
  2. 1:42Project showcases
  3. 4:26Communicating complex science
  4. 7:37Immersive engagement methods
  5. 10:33Social and community context
  6. 14:11Educational impact and tools
  7. 18:26Measuring project success
  8. 22:06Future visions and wrap-up
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