Partnerships for impact
summary
Niantic focuses on outdoor learning and movement using the Lightship platform and games like Pokémon Go to fund and connect non‑profits (TechRow, Code Crew), link Oakland schools to hardware, and fund the National Park Foundation’s fourth‑grade program; Niantic cites less than 25% of kids meeting daily activity guidelines as a driving metric. Facebook invests $10M investment in educational VR, ships headsets to universities, and publishes the Spark AR curriculum; early results report higher empathy and a tenfold boost in engagement when learners share immersive sessions.
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chapters (16)
- 0:00Introduction
- 7:00niantic
- 12:25Facebook
- 13:00Oculus
- 14:18Spark AR
- 15:53Ecosystem
- 19:08Opportunities
- 20:04Innovations
- 21:46AR glasses
- 25:55Future of education
- 26:26How can corporations help
- 29:18How can educational institutions help
- 33:36How can folks get involved
- 35:49How can schools get involved
- 39:36What do you look for in a partner
- 42:12Surprises
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