~/talk

More game, less code

Talkat Unity for Humanity Summit 2021 · on Tuesday, 2021-10-12· [game-development]
slides:none on file

Demonstrates building a playable endless runner jump mechanic inside Unity Visual Scripting using actual nodes: On Keyboard Input, Create Vector2, Get/Set Velocity and Animator Set Bool, plus a blackboard variable jump strength = 8. The example assembles the core mechanic in about 7 nodes, copies nodes to handle key release, and runs live so the flow highlights active connections for debugging. Notes that graphs and state machines interoperate with C# and the feature is integrated from Unity 2021.1 onward.

AI-written summary · about

  1. 0:00Introduction
  2. 3:35What is Unity Visual Scripting
  3. 7:48Core concepts
  4. 12:21Simple game mechanic
  5. 20:05Player controls and animations
  6. 26:44Getting started
  7. 27:47Q&A
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