More game, less code
summary
Demonstrates building a playable endless runner jump mechanic inside Unity Visual Scripting using actual nodes: On Keyboard Input, Create Vector2, Get/Set Velocity and Animator Set Bool, plus a blackboard variable jump strength = 8. The example assembles the core mechanic in about 7 nodes, copies nodes to handle key release, and runs live so the flow highlights active connections for debugging. Notes that graphs and state machines interoperate with C# and the feature is integrated from Unity 2021.1 onward.
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chapters (7)
- 0:00Introduction
- 3:35What is Unity Visual Scripting
- 7:48Core concepts
- 12:21Simple game mechanic
- 20:05Player controls and animations
- 26:44Getting started
- 27:47Q&A
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