~/talk

Unity 101 for C# Developers

Talkat NDC London 2019 · 2019-01-30..02-01· [game-development, c-sharp]
links:none on file
slides:none on file

Step-by-step Unity entry for C# devs showing concrete code and assets: creates a drive-and-shoot prototype using Visual Studio integration, adds Rigidbody and Box/ capsule Colliders with gravity, uses public fields and Time.deltaTime for consistent motion and a firing-rate counter, builds bullets from a prefab Instantiate and spawns timed explosions with audio, applies humanoid animations and inverse kinematics to grab objects, pulls free models from the Asset Store, notes Unity is free until $100,000 and the planned networking demo remains unwired.

AI-written summary · about

  1. 0:00Introduction
  2. 1:32What is Unity
  3. 3:25Unity Assets
  4. 5:00Starting Unity
  5. 6:13Objects
  6. 7:00Textures
  7. 7:27Physics
  8. 8:20Gravity
  9. 8:47Scale
  10. 9:47Box Collider
  11. 11:36Rotate
  12. 14:02Rotate Script
  13. 17:17Add Rigid Body
  14. 19:26Relative Torque
  15. 21:48Restart
  16. 24:13Rotation
  17. 27:26Movement
  18. 31:18Horizontal input
  19. 34:06Console
  20. 38:06Code Example
  21. 47:17Unity Store Assets
  22. 53:02Creating a Skeleton
  23. 55:26Creating a Child
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