Unity 101 for C# Developers
summary
Step-by-step Unity entry for C# devs showing concrete code and assets: creates a drive-and-shoot prototype using Visual Studio integration, adds Rigidbody and Box/ capsule Colliders with gravity, uses public fields and Time.deltaTime for consistent motion and a firing-rate counter, builds bullets from a prefab Instantiate and spawns timed explosions with audio, applies humanoid animations and inverse kinematics to grab objects, pulls free models from the Asset Store, notes Unity is free until $100,000 and the planned networking demo remains unwired.
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chapters (23)
- 0:00Introduction
- 1:32What is Unity
- 3:25Unity Assets
- 5:00Starting Unity
- 6:13Objects
- 7:00Textures
- 7:27Physics
- 8:20Gravity
- 8:47Scale
- 9:47Box Collider
- 11:36Rotate
- 14:02Rotate Script
- 17:17Add Rigid Body
- 19:26Relative Torque
- 21:48Restart
- 24:13Rotation
- 27:26Movement
- 31:18Horizontal input
- 34:06Console
- 38:06Code Example
- 47:17Unity Store Assets
- 53:02Creating a Skeleton
- 55:26Creating a Child
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