Unity 101 for C# Developers
summary
Shows Unity plus C# and Visual Studio integration by building a small 3D game: a tank that drives, shoots prefab bullets with physics and explosions, and destructible boxes. Demonstrates creating and editing prefabs and instantiation, tuning physics via Rigidbody/Colliders, throttling fire rate, attaching audio, and swapping animations. Imports characters from MakeHuman and Asset Store, uses inverse kinematics for grabbing, and sketches how MonoBehaviour can switch to networked behavior; everything runs live and is editable in the editor.
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chapters (12)
- 0:00Start
- 7:04add more components
- 9:40add rigidbody
- 11:19change the visual representation from the collider
- 13:08apply the wood texture
- 22:03add a rigidbody
- 24:40add force to the rigidbody
- 31:02concepts of prefabs
- 37:18adjust a prefab
- 50:08create animation animation controller
- 53:39add a collider
- 59:16setting up the parent-child relationship
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