~/talk

Unity 101 for C# Developers

Talkat NDC Oslo 2019 · 2019-06-17..06-21· [game-development, c-sharp]
links:none on file
slides:none on file

Shows Unity plus C# and Visual Studio integration by building a small 3D game: a tank that drives, shoots prefab bullets with physics and explosions, and destructible boxes. Demonstrates creating and editing prefabs and instantiation, tuning physics via Rigidbody/Colliders, throttling fire rate, attaching audio, and swapping animations. Imports characters from MakeHuman and Asset Store, uses inverse kinematics for grabbing, and sketches how MonoBehaviour can switch to networked behavior; everything runs live and is editable in the editor.

AI-written summary · about

  1. 0:00Start
  2. 7:04add more components
  3. 9:40add rigidbody
  4. 11:19change the visual representation from the collider
  5. 13:08apply the wood texture
  6. 22:03add a rigidbody
  7. 24:40add force to the rigidbody
  8. 31:02concepts of prefabs
  9. 37:18adjust a prefab
  10. 50:08create animation animation controller
  11. 53:39add a collider
  12. 59:16setting up the parent-child relationship
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.