Gamedev for the Bored .NET Developer
summary
Introduction to using Unity as a game-development pet project for experienced C#/.NET developers: explains which existing skills (C#, programming fundamentals) transfer to Unity, which knowledge is unnecessary, and how Unity’s architecture and tooling relate to the .NET ecosystem. Provides a practical orientation to get started with Unity so a .NET developer can create simple, colorful games rather than full-scale AAA titles.
AI-written summary · about
chapters (8)
- 0:00Introduction
- 6:43Why write games?
- 10:12Custom engine vs tools
- 14:11Game engine overview
- 27:39First steps in Unity
- 35:10Simple Unity game
- 44:47Game dev resources
- 47:17Summary
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