Using .NET for game development
summary
A Unity C# learning game with a flippable book of mini‑games connects to a .NET backend that exposes APIs for teachers to push questions and sessions; backend uses repository pattern and services, random math generation picks numbers 1–10 and places the correct answer randomly among three choices, and a correct answer grants an invincibility fly mechanic. Demonstrated on Mac and Windows (Azure Data Studio used on Mac), the full stack teacher portal + Unity + .NET backend is built and shown working.
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