~/talk

Make Games with .NET using Visual Studio, Unity, and PlayFab

Talkat .NET Conf 2018 · 2018-09-12..09-14· [game-development, dotnet]
name:some JB
links:none on file
slides:none on file

Shows building a simple Unity scene with a rotating saucer and a fuller "Unicorn Battle" sample using C# scripts edited and debugged via VSTU (attach debugger, breakpoints, step) and assets from the Unity Asset Store. Demonstrates PlayFab integration for live ops: calling PlayFab client APIs to push title data key/value (JSON allowed), handle auth, leaderboards, inventory and real‑time analytics. Notes Unity now offers an optional Mono runtime with .NET 4.7 and C#7 (Roslyn) for better performance.

AI-written summary · about

  1. 0:00Intro
  2. 1:10What is Unity
  3. 2:08How to get started
  4. 4:03Unity
  5. 8:30Visual Studio
  6. 10:27Unity Web Assembly
  7. 13:12Asset Store
  8. 14:37Importing Assets
  9. 16:27Unity Project Explorer
  10. 20:57Unity Monobehaviour Wizard
  11. 24:47Update Methods
  12. 26:42New in Unity
  13. 32:52PlayFab
  14. 36:17Title Data
  15. 36:57PlayFab Editor
  16. 41:52PlayFab Demo
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.