~/talk

Your first game with Unity3d Framework

Talkat THE CONF 2017 · on Monday, 2017-10-02· [game-development]
links:none on file
slides:none on file

Unity3d lets someone build a simple playable game in an hour using free asset store art, C# (or JavaScript) and Visual Studio/MonoDevelop; examples include a ball-rolling hello world later ported to mobile via the phone accelerometer and a space-shooter with zombies, lasers and explosions. The engine handles physics, colliders, prefabs and multi-platform builds; it also provides built-in analytics, video-ads, in‑app purchases and basic multiplayer (Unity servers limit free hosted games to 20 simultaneous players unless self‑hosted). License is free under $100,000 annual revenue.

AI-written summary · about

  1. 0:00Intro
  2. 0:41Why Unity3d
  3. 1:28Why CSharp
  4. 2:22Art vs Code
  5. 4:12Assets
  6. 5:16Tools
  7. 8:10Platforms
  8. 11:58Materials
  9. 14:51Ball Rolling
  10. 17:59Free Assets
  11. 21:19Multiplayer
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