Your first game with Unity3d Framework
summary
Unity3d lets someone build a simple playable game in an hour using free asset store art, C# (or JavaScript) and Visual Studio/MonoDevelop; examples include a ball-rolling hello world later ported to mobile via the phone accelerometer and a space-shooter with zombies, lasers and explosions. The engine handles physics, colliders, prefabs and multi-platform builds; it also provides built-in analytics, video-ads, in‑app purchases and basic multiplayer (Unity servers limit free hosted games to 20 simultaneous players unless self‑hosted). License is free under $100,000 annual revenue.
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chapters (11)
- 0:00Intro
- 0:41Why Unity3d
- 1:28Why CSharp
- 2:22Art vs Code
- 4:12Assets
- 5:16Tools
- 8:10Platforms
- 11:58Materials
- 14:51Ball Rolling
- 17:59Free Assets
- 21:19Multiplayer
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