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Elm and game development, a perfect fit

Talkat THE CONF 2017 · on Monday, 2017-10-02· [functional-programming, creative-coding]
links:none on file
slides:none on file

Uses Elm and its Elm architecture plus subscriptions/time.every to build a working Flappy Bird clone that generates pipes every two seconds, handles keydown events with key codes, detects collisions, and posts scores for a live scoreboard (with optional sockets). Shows why explicit state — an update function that receives messages and the current state and returns the next state — maps cleanly to game loops, and demonstrates a concrete, playable web game rather than abstract examples.

AI-written summary · about

  1. 0:00Introduction
  2. 5:06What is decidable
  3. 14:43Addition
  4. 16:13Paper
  5. 17:56Programming languages
  6. 19:08Haskell
  7. 20:26Y Combinator
  8. 21:19Lazyness
  9. 22:21Infinite list
  10. 23:15iterate function
  11. 24:00expressiveness
  12. 24:23infinite stream of events
  13. 25:24callbacks
  14. 26:20lift
  15. 27:34carry state
  16. 28:41farewell to functional reactive programming
  17. 29:15making games
  18. 30:03subscriptions
  19. 31:56update function
  20. 35:30summary
  21. 36:27thank you
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