~/talk

Functional Reactive Programming in Elm

slides:none on file

Explains how Elm implements Functional Reactive Programming with concrete tools: signals, lift and foldp for time-varying values, an FPS source (fps 25) and a simple physics loop. Builds a playable Mario-like demo in about 40 lines, adds gravity, keyboard control and animation, and demonstrates hot swapping that preserves runtime state. Also covers HTML/JS interop, a faster type checker and a debugger that can rewind; the demos run live with occasional live-coding hiccups.

AI-written summary · about

  1. 0:00Start
  2. 2:17Freeform Graphics
  3. 3:58Markdown Block
  4. 4:52Flow Function
  5. 6:16Collage
  6. 6:42Free Form Graphics
  7. 7:59Free Form Transformations
  8. 10:34Functional Reactive Animation
  9. 11:18Beginning Functional Reactive Programming
  10. 26:00Record Update Syntax
  11. 34:21Render Function
  12. 42:05Hot Swapping
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