~/talk

Learnfun and Playfun: A Nintendo automation system

Talkat Strange Loop 2013 · 2013-09-18..09-20· [creative-coding, machine-learning]
slides:none on file

A program learns what “winning” means by observing human play and extracting lexicographic orderings from the NES’s 2048 bytes of RAM, producing ~250 orderings from ~4,000 frames; it then searches by saving states and doing time travel in an emulator, evaluating 40 futures of 300 inputs each and simulating steps at ~500 μs apiece. The system automates dozens of games, sometimes reaching impressive wins and sometimes producing hilariously bad behavior.

AI-written summary · about

  1. 0:00Start
  2. 0:31introduction
  3. 2:58background
  4. 11:17learnfun
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