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Shall We Play A Game

Talkat Open Source Bridge 2013 · 2013-06-18..06-21· [creative-coding]
slides:none on file

Builds a complete Chomp AI that actually beats humans on a 4x3 board, implemented as a small program that uses a 2D boolean board, copies of the board for trial moves, and negamax depth-first recursion to back up win/loss values; the code is roughly 80–100 lines of Java (one Haskell port finishes in about an hour) and explores the ~12 first-move choices, stalls by taking the lower-right square when no forced win exists, and runs correctly with repos posted.

AI-written summary · about

  1. 0:00Building Chomp AI
  2. 2:40Chomp rules and strategy
  3. 8:15Pseudo code AI walkthrough
  4. 17:30Live Haskell coding
  5. 1:27:55Debugging the AI
  6. 1:30:05Game AI strategies
  7. 1:36:09Q&A
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