~/talk

Building Board Games with Ruby

Talkat GoGaRuCo 2014 · 2014-09-19..09-20· [creative-coding, ruby]
slides:none on file

A Ruby simulator models rounds, action resolution and simple AI players and runs 1.5 million simulations in about 40 minutes to measure average turns and balance; results show peaks when starting energy equals half the win target and that simple players beat random by ~7%. Rule tweaks are one-line changes in the resolver DSL. A physical prototype is printed via The Game Crafter and playtests succeed—groups pick up the box and play correctly without author intervention.

AI-written summary · about

  1. 0:00Introduction to board games
  2. 3:22Game design and development
  3. 7:11Missiles and microchips
  4. 9:39Coding a game simulator
  5. 14:01Refining mechanics with data
  6. 18:00Prototyping and playtesting
  7. 22:54Final thoughts and giveaway
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