Building Games with Ruby
summary
Survey of Ruby game work shows concrete tools and working demos: Gambit provides a compact API and was built in nine days; a Rails-based Monopoly clone reaches 4,000 active players and tamed bots by adding bot APIs; GGZ runs networked games and includes a Ruby protocol generator while rubito tic-tac-toe works with GGZ clients; SDL/Rudolph and Rubygame (dev 3.0) expose SDL/OpenGL features; Gosu ships a tutorial under an hour and several competition-ready games, and Ogre.rb + Shatter render full 3D scenes that actually run.
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chapters (12)
- 0:00Start
- 11:02Steven Davidovitz's Nebular Gauntlet
- 16:39game Samples
- 21:44game Event Management
- 24:52Tutorial
- 25:08Main Window
- 28:27Nightly Travels of a Witch
- 29:59Techniques
- 33:07Gaming Zone Project
- 34:32GGZ Gaming Zone
- 42:05Cube with OpenGL
- 45:15Shattered Ruby








