~/talk

Building Games with Ruby

Talkat Ruby Hoedown 2007 · 2007-08-24..08-25· [ruby, creative-coding]
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Survey of Ruby game work shows concrete tools and working demos: Gambit provides a compact API and was built in nine days; a Rails-based Monopoly clone reaches 4,000 active players and tamed bots by adding bot APIs; GGZ runs networked games and includes a Ruby protocol generator while rubito tic-tac-toe works with GGZ clients; SDL/Rudolph and Rubygame (dev 3.0) expose SDL/OpenGL features; Gosu ships a tutorial under an hour and several competition-ready games, and Ogre.rb + Shatter render full 3D scenes that actually run.

AI-written summary · about

  1. 0:00Start
  2. 11:02Steven Davidovitz's Nebular Gauntlet
  3. 16:39game Samples
  4. 21:44game Event Management
  5. 24:52Tutorial
  6. 25:08Main Window
  7. 28:27Nightly Travels of a Witch
  8. 29:59Techniques
  9. 33:07Gaming Zone Project
  10. 34:32GGZ Gaming Zone
  11. 42:05Cube with OpenGL
  12. 45:15Shattered Ruby
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