~/talk

Make a Massively Multiplayer Ruby Game with Dragon Ruby

Talkat Friendly.rb 2024 · 2024-09-18..09-19· [game-development, ruby]
slides:none on file

Shows how to build real games with Dragon Ruby (SDL under the hood), live-reloads code, and hits 60 fps. Demonstrates a working Flappy Dragon prototype — 355 lines plus a 67-line shader — a player sprite with looping animations, tiled maps via Tiled + TileDriver, collision, and a Stardew-style planting action bound to P. Attempts a multiplayer Gem Collector wired to a Rails API with AnyCable websockets (deploys but live demo fails due to conference Wi‑Fi).

AI-written summary · about

  1. 0:00Introduction and setup
  2. 2:50What is a game engine?
  3. 6:22Dragon Ruby overview
  4. 9:09First game demo
  5. 13:28Building a simple game
  6. 19:39Adding a game world
  7. 21:25Implementing collisions
  8. 22:05Making Stardew Valley in minutes
  9. 22:49Game development tools
  10. 23:32Two-player demo
  11. 27:54Simple multiplayer game
  12. 28:14Massively multiplayer attempt
  13. 30:48Conclusion and call to action
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