Soup to Nuts: Build a video game using Ruby!
summary
Builds actual games live using the DragonRuby Game Toolkit, hot‑reloads code, records and replays inputs as plain text replay files, and shows a working Flappy Dragon that ships to platforms including Nintendo Switch. Demonstrations include a VR prototype with 3D sprite Z and camera controls, audio mixer and synth output, and a stress test rendering 20,000 sprites at ~50 FPS versus other engines; most demos run successfully and tooling (docs, samples, itch publish) is available to reproduce them.
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chapters (33)
- 0:00Start
- 3:57Instructions
- 7:36Heads Up Display
- 8:27Quake Console
- 15:52Questions
- 19:38Sample App
- 26:19Debug Console
- 27:54Examples
- 28:50Kleptofrog
- 29:24God Mode
- 30:34How Do You Run Tests
- 31:51Record Gameplay
- 37:03Background Music
- 37:16Sound Api
- 38:36The Audio Mixer
- 43:07Itch Wizard
- 44:06Vr Developing
- 52:34Pricing
- 56:30Vr
- 1:12:53Determining Lifetime Revenue for a Video Game
- 1:17:18Isometric Games
- 1:19:28Ui Controls
- 1:21:48Unity
- 1:29:16Castlevania Symphony of the Night
- 1:31:10Vertical Platformer
- 1:31:49Castlevania
- 1:33:39Built in Physics and Collision Detection in Unity
- 1:35:22Advanced Rendering
- 1:35:44Edge Behavior
- 1:37:23Roguelike
- 1:38:21Limbo
- 1:39:07Ray Tracing
- 1:40:15Hollow Knight
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