~/talk

Soup to Nuts: Build a video game using Ruby!

Talkat RubyConf 2021 · 2021-11-08..11-10· [ruby]
slides:none on file

Builds actual games live using the DragonRuby Game Toolkit, hot‑reloads code, records and replays inputs as plain text replay files, and shows a working Flappy Dragon that ships to platforms including Nintendo Switch. Demonstrations include a VR prototype with 3D sprite Z and camera controls, audio mixer and synth output, and a stress test rendering 20,000 sprites at ~50 FPS versus other engines; most demos run successfully and tooling (docs, samples, itch publish) is available to reproduce them.

AI-written summary · about

  1. 0:00Start
  2. 3:57Instructions
  3. 7:36Heads Up Display
  4. 8:27Quake Console
  5. 15:52Questions
  6. 19:38Sample App
  7. 26:19Debug Console
  8. 27:54Examples
  9. 28:50Kleptofrog
  10. 29:24God Mode
  11. 30:34How Do You Run Tests
  12. 31:51Record Gameplay
  13. 37:03Background Music
  14. 37:16Sound Api
  15. 38:36The Audio Mixer
  16. 43:07Itch Wizard
  17. 44:06Vr Developing
  18. 52:34Pricing
  19. 56:30Vr
  20. 1:12:53Determining Lifetime Revenue for a Video Game
  21. 1:17:18Isometric Games
  22. 1:19:28Ui Controls
  23. 1:21:48Unity
  24. 1:29:16Castlevania Symphony of the Night
  25. 1:31:10Vertical Platformer
  26. 1:31:49Castlevania
  27. 1:33:39Built in Physics and Collision Detection in Unity
  28. 1:35:22Advanced Rendering
  29. 1:35:44Edge Behavior
  30. 1:37:23Roguelike
  31. 1:38:21Limbo
  32. 1:39:07Ray Tracing
  33. 1:40:15Hollow Knight
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