~/talk

Controlling the NES with Javascript

Talkat JSConf US Last Call 2015 · 2015-12-05..12-06· [creative-coding, nodejs]
links:none on file
links:none on file
slides:none on file

A system that uses a dual-port static RAM mod and a microcontroller to read and write the NES’s ~2 KB of working RAM while the console runs lets JavaScript scripts lock lives, expose live scores, draw augmented HUDs (Castlevania candle contents), and even crash games by underflowing values to 255. Back end swaps between a USB serial hardware bridge and an emulator via JXcore nodejs-embedded emulator, supports frame timing and frame-step via NMI line, and runs successfully on real carts and FCEUX.

AI-written summary · about

  1. 0:00NES modding with JavaScript
  2. 1:52NES mGram capabilities
  3. 3:57Game Genie and emulators
  4. 6:21NES memory layout
  5. 7:45JavaScript NES engine
  6. 8:47Ninja Gaiden mod script
  7. 10:10Hardware dual-port RAM
  8. 12:17Live memory manipulation
  9. 18:12JXcore emulator
  10. 21:58Castlevania candle demo
  11. 23:23Future plans
  12. 24:47Speedrunning experiments
  13. 25:54Contra multiplayer
  14. 29:12Closing remarks
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.