Multiplayer WebVR
summary
Live demo of a browser VR prototype that uses WebGL/three.js for rendering, WebVR for sensors, and WebRTC with a WebSocket fallback for networking; code is on GitHub and it runs with Cardboard and Rift. State updates pack six float32s (positions + rotations) so six float32s = 192 bits ≈ 11.5 kb/s at 60 fps, then binary-packed to ~27 bytes per packet on the wire. Server broadcasts player state, supports ~20+ simultaneous users in tests, and uses a simple ID protocol with WebRTC fallback to WebSocket.
AI-written summary · about
chapters (10)
- 0:00Introduction
- 5:35WebGL fundamentals
- 11:30VR hardware evolution
- 15:34VR impact and accessibility
- 18:24Setting up VR with WebXR and libraries
- 20:53WebRTC networking
- 24:04Live demo
- 31:51Server implementation
- 32:13Client VR rendering
- 37:31Future and conclusion








