~/talk

How a Ruby on Rails backend can be viable for a mobile real time strategy game?

Talkat THE CONF 2017 · on Monday, 2017-10-02· [ruby-on-rails, game-development]
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slides:none on file

Battleplans is a mobile RTS that runs attacker commands live while defenders use pre-recorded defense plans so the server only needs to receive attacker actions, compute outcomes, store a replay and award results. The backend uses Ruby on Rails on 3 servers plus a custom batch JSON endpoint that consolidates dozens of fetches into one request to handle flaky mobile networks, avoid WebSockets, and keep consistency; this design proves viable in production.

AI-written summary · about

  1. 0:00Introduction to Better Plants
  2. 3:41Technology selection strategy
  3. 6:06Game design mechanics
  4. 8:26Asynchronous match structure
  5. 12:36Backend architecture challenges
  6. 15:47Implementing batch requests
  7. 21:35Conclusion and Q&A
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