Unity: make development fun again!
summary
Demonstrates Unity as a free, general-purpose real-time engine for games, VR and simulations by live-building a working VR/interactive scene in minutes using the Personal Edition. Uses the Unity Editor (Play mode), drag-in assets and prefabs, a Rigidbody and a short C# MonoBehaviour script to spawn and drop objects on the spacebar so physics, input and scene hierarchy work immediately.
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chapters (9)
- 0:00Welcome
- 1:51Software deadlines reality
- 6:50Unity as game engine
- 13:11Installing Unity
- 21:46Unity interface basics
- 31:25First steps with objects
- 40:05Scripting in Unity
- 46:38Adding components and interactions
- 50:11Why Unity is fun








