Supercharging game dev with Microsoft's cloud native and AI technology
summary
Live demo shows a small WebGL button‑masher (Tabs vs Spaces) built with Unity whose client calls a Python Flask API; most code is generated with GitHub Copilot, images are built with Docker and pushed via GitHub Actions to Azure Container Registry, then run in Azure Container Apps. Scores persist in Azure Cosmos DB. Presenter adds a combined scores endpoint in a Codespace, hits three live demo errors, resolves two, and deploys a playable web build.
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chapters (12)
- 0:00Cloud native & AI in game dev
- 10:20Why cloud native matters
- 16:21GitHub Copilot accelerates coding
- 19:56Live demo setup
- 21:24Building game client in Unity
- 25:44GitHub Codespaces for API
- 28:27New API endpoint with Copilot
- 31:41Debugging API errors live
- 37:12Integrating API into React
- 39:20Deploying React via Codespaces
- 42:56Real-time gameplay demo
- 44:42Resources & closing
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