Scott and Mark Learn to Code
summary
Builds a multiplayer Asteroids prototype end-to-end using GitHub Copilot chat, ChatGPT and DALL·E for assets, SignalR and C# for the server, and JavaScript Canvas on the client, then deploys to Azure — it actually runs. Shows Copilot generating class bodies, tests and render logic but producing inconsistent variants (asks for prompt engineering), explains tokens, attention, GPT‑3 at 175B vs Megatron‑Turing 530B, temperature and context window limits, and notes LoRA fine‑tuning for efficient customization.
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chapters (13)
- 0:00Introduction
- 1:05Multiplayer Asteroids project
- 3:36Game graphics with DALL-E
- 7:15Foundational models and neural networks
- 16:05Game classes with GitHub Copilot
- 26:41Transformer models and tokenization
- 36:26Temperature in AI responses
- 38:11Code fixes with Copilot
- 44:55Frontend and backend with SignalR
- 52:07Debugging Asteroids game
- 54:13Fine-tuning models with LoRA
- 57:25Deploying to Azure
- 59:10Key takeaways and AI future
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