Explore how to build in 3D with Mesh
summary
Microsoft Mesh demonstrates building shared 3D environments using Unity + C# + .NET Core with Cloud scripting to connect enterprise backends. The demo shows a downloadable wind‑turbine scene, a teleport button implemented by subscribing to a clicked event and moving the avatar Transform, physics interactables (grab/release), a PlayMode prefab for one‑to‑one scaling, and a content performance analyzer that flags high‑poly colliders. Mesh supports host up to 1,000 users with avatars, spatial audio, and Microsoft 365 identity controls; sample project available in private preview.
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chapters (8)
- 0:00Introduction
- 1:08Immersive Experiences
- 2:38Mesh Tools
- 3:37Mesh Features
- 4:37Mesh 101
- 5:56Mesh in Unity
- 9:23Configuring buttons
- 13:24Publishing your environment
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