Everything you need to know about Windows Mixed Reality.
summary
Explains that Windows Mixed Reality brings HoloLens tech to multiple partner headsets and a single SDK, shows development flow with Unity + Mixed Reality Toolkit exporting to UWP, debugging in Visual Studio, and running inside the Mixed Reality Portal. Demonstrates inside-out tracking headsets (plug‑and‑play), motion controllers and spatial mapping, requires a gaming PC with a decent desktop GPU, and builds a Unity scene with physicsed objects (hamburger demo) that actually responds to input and gravity. Gives concrete tooling, deployment steps and a working demo.
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chapters (10)
- 0:00Windows Mixed Reality intro
- 2:22Augmented and virtual reality spectrum explained
- 9:12HoloLens features & enterprise uses
- 17:21Device setup & interaction
- 20:10Unity development for WMR
- 27:24MR Toolkit setup
- 31:08Cliff House immersive apps
- 35:07Game dev & physics in Unity
- 40:18Input handling & events
- 44:01Summary & Q&A
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