~/talk

Everything you need to know about Windows Mixed Reality.

Talkat .NET Fest 2017 · on Saturday, 2017-10-28· [webxr, game-development]
slides:none on file

Explains that Windows Mixed Reality brings HoloLens tech to multiple partner headsets and a single SDK, shows development flow with Unity + Mixed Reality Toolkit exporting to UWP, debugging in Visual Studio, and running inside the Mixed Reality Portal. Demonstrates inside-out tracking headsets (plug‑and‑play), motion controllers and spatial mapping, requires a gaming PC with a decent desktop GPU, and builds a Unity scene with physicsed objects (hamburger demo) that actually responds to input and gravity. Gives concrete tooling, deployment steps and a working demo.

AI-written summary · about

  1. 0:00Windows Mixed Reality intro
  2. 2:22Augmented and virtual reality spectrum explained
  3. 9:12HoloLens features & enterprise uses
  4. 17:21Device setup & interaction
  5. 20:10Unity development for WMR
  6. 27:24MR Toolkit setup
  7. 31:08Cliff House immersive apps
  8. 35:07Game dev & physics in Unity
  9. 40:18Input handling & events
  10. 44:01Summary & Q&A
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