When your Twin is Digital. And in 3D
summary
Walks through concrete builds: a Unity scene desert simulator with a physics-driven tumbleweed, a custom Apollo cockpit simulator, and a physical RC vessel instrumented with an ESP32 and gyros. Connects sensors over MQTT and WebSockets to Azure IoT Hub, Kafka and an event-driven Dolittle backend, retrains models in the cloud and pushes updates for on-edge inference. Uses Unity3D for real-time rendering and HoloLens for mixed reality; the boat demo partly fails on stage but the architecture and ML-informed trim predictions are real.
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chapters (6)
- 0:00Introduction to digital twins
- 2:31Defining digital twin systems
- 9:42Background and personal projects
- 15:25Building a desert simulator
- 34:41Real-world vessel case study
- 46:17Modern interaction models
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