Optimizing animations in Unreal Engine 4
summary
Techniques for running about 1,000 simulated NPCs (≈200 visible) at 60 FPS in Full HD and 4K using Unreal Engine 4/5. Practical approaches include UE4/5 Significance Manager to scale updates, a grid/action‑point system and custom pathfinding to replace heavy behavior trees, multithreaded animation via AnimInstance proxy with data‑oriented memory layouts, and offloading work to the GPU with compute shaders plus DLSS/FSR upscaling. Measurements with the Editor profiler, RenderDoc and Unreal Insights show tick reductions of ~6–10%, multithreaded A* speedups of 3–6× and an example saving ~7 ms for 200 units.
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chapters (8)
- 0:00Wprowadzenie i cel prelekcji
- 5:43Podstawowe pojęcia i architektura Unreal Engine
- 12:53Techniki wielowątkowe i obliczenia heterogeniczne
- 21:22Pomiar wydajności i narzędzia diagnostyczne
- 24:39Significance Manager – optymalizacja istotności obiektów
- 32:29Optymalizacja animacji w Blueprintach
- 37:51Optymalizacja renderingu i LOD
- 41:05Podsumowanie i kontakt
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