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Optimizing animations in Unreal Engine 4

TalkinPolishat 4Developers 2022 Online · 2022-04-04..04-07· [game-development]
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Techniques for running about 1,000 simulated NPCs (≈200 visible) at 60 FPS in Full HD and 4K using Unreal Engine 4/5. Practical approaches include UE4/5 Significance Manager to scale updates, a grid/action‑point system and custom pathfinding to replace heavy behavior trees, multithreaded animation via AnimInstance proxy with data‑oriented memory layouts, and offloading work to the GPU with compute shaders plus DLSS/FSR upscaling. Measurements with the Editor profiler, RenderDoc and Unreal Insights show tick reductions of ~6–10%, multithreaded A* speedups of 3–6× and an example saving ~7 ms for 200 units.

AI-written summary · about

  1. 0:00Wprowadzenie i cel prelekcji
  2. 5:43Podstawowe pojęcia i architektura Unreal Engine
  3. 12:53Techniki wielowątkowe i obliczenia heterogeniczne
  4. 21:22Pomiar wydajności i narzędzia diagnostyczne
  5. 24:39Significance Manager – optymalizacja istotności obiektów
  6. 32:29Optymalizacja animacji w Blueprintach
  7. 37:51Optymalizacja renderingu i LOD
  8. 41:05Podsumowanie i kontakt
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