Let’s Make a Game
summary
Demonstrates the free open source Godot engine as a real Unity/Unreal competitor, builds and runs a tiny 3D game that exports to macOS Windows and Linux. Uses Godot’s scene/node system to compose a floor/walls/ramp level, adds a KinematicBody player (capsule) scripted in GDScript, a RigidBody ball, an Area goal and a pickup, implements movement with move_and_slide, jump and gravity, and connects the Area’s body_entered signal to score; the demo runs and reports “Hooray goal.”
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chapters (9)
- 0:00Start
- 5:06Spatial Node
- 8:39Static Body
- 28:10Add a Script
- 30:03Physics Process
- 32:07Project Settings
- 32:463d Movement
- 38:49Key Mapping
- 39:00Modify the Key Mapping
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