Godot Game Engine - how to start?
summary
A duo uses Godot to build a working web-ready mini “duck shooter” during the demo: assets from Kenny are tiled into a 2D scene, collisions use Area2D shapes, input handlers are connected to a simple GDScript that toggles a shot sprite, movement is done with AnimationPlayer, and the project targets the compatibility renderer for easy WebGL export. Examples note Doom Keeper’s ~500k sales and ~50,000 Godot-tagged games on itch.io to show real-world viability.
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chapters (12)
- 0:00Godot Game Engine intro
- 1:04Game engine overview
- 3:11Why choose Godot
- 7:08Start first project
- 10:22Demo: new project
- 11:27Build game scene
- 17:01Running the basic game and adding details
- 19:08Add interactivity & scripting
- 23:32Dynamic animation
- 26:22Reuse scenes & objects
- 28:29Deploy to platforms
- 30:20Q&A: deployment & performance
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