~/talk

Build Your Own Game Engine in the Browser

Talkat NDC Oslo 2025 · 2025-05-19..05-23· [javascript, creative-coding]
slides:none on file

A retro-inspired asynchronous multiplayer platform engine is implemented and runs entirely in the browser: built in the browser with JavaScript and HTML5 canvas. It uses requestAnimationFrame for a 100ms game loop, the Gamepad API for controllers, libgif for animated sprites and a simple collision map encoded as a second JPEG. Entities use shared characteristics (ECS-like), physics uses AABB collision and Mario-style jumps, and the completed game ships and works at event kiosks after a 10-day prototype build.

AI-written summary · about

  1. 0:00Game engine history
  2. 2:58Arcade hacking
  3. 6:50Doom to Unreal Engine
  4. 9:38Game engine components
  5. 11:02Minimal engine in browser
  6. 14:12Conway's Game of Life
  7. 18:45Input handling
  8. 23:05Game entities
  9. 29:04Physics and movement
  10. 33:21Platform game design
  11. 39:41Tile sets and collision
  12. 44:16Game AI systems
  13. 48:06Live engine demo
  14. 48:49Why build your own
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