Code Play Repeat: How to learn any Programming Language
summary
A concrete method: find a simple 2D game repository on GitHub in the target language (examples cited: C, Go, Javascript, Clojure), start by swap images first to understand assets, then inspect and edit the update_player_position logic to change movement functions — add a y axis, new items and add boundaries and items — iterate small changes, consult docs only for specific problems. Applied in Clojure under 24 hours to turn a cow game into a Pac‑Man–style demo that runs; learning grounded in the 70/20/10 model.
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chapters (9)
- 0:00Introduction
- 3:21Speaker background
- 8:45Tutorials aren't enough
- 11:57Simple 2D game
- 14:48Modify game step by step
- 16:5270-20-10 learning model
- 18:36Why 2D games work best
- 19:37Goal-oriented docs
- 20:00Call to action








