~/talk

Learning Through Tinkering

Talkat Jfokus 2023 · 2023-02-06..02-08· [career-development]
slides:none on file

Claims that relevant IT knowledge has a half-life 2–5 years, and concrete experiments using Java/JavaFX for a small physics engine (location, velocity, acceleration, gravity and wind forces) produce a readable companion cube game that works. Attempts with OpenCV facial recognition for class attendance fail and expose bias (racist facial-recognition mistake), while using Teachable Machine lets a browser model map arm positions to game controls. Reverse engineering Pokémon Go surfaces Protocol Buffers and S2 mapping; bubblebox.be proves simple web tools can help elders connect.

AI-written summary · about

  1. 0:00Introduction
  2. 1:25IT knowledge half-life
  3. 3:38Lifelong learning challenges
  4. 4:00Finding the right things to learn
  5. 5:47Zone of proximal development
  6. 7:54Cognitive load theory
  7. 11:48Focus on concepts
  8. 15:16Applying learning with Bloom's
  9. 17:43Tinkering as learning
  10. 18:24One learning goal
  11. 26:28Reflecting on projects
  12. 31:22Learning goals awareness
  13. 40:56Sharing knowledge
  14. 43:44Skills impact
  15. 44:27Your learning responsibility
  16. 46:13Conclusion
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