The Metaverse from a Developer Perspective
summary
Builds a true-to-scale office in VR with Oculus Rift, adds dinosaurs and zombies, and finds the platform fun but too immature for mass use. Estimates 10–15 years for billion-user adoption, citing low-resolution headsets, inadequate connectivity, high energy costs, lack of interoperability, biometric privacy risks, legal gaps, and mental-health concerns. Recommends starting VR work with Unity (.NET) or Unreal (C++), Blender for models, and using VR now for education, training and manufacturing rather than broad “metaverse” marketing.
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