~/talk

GPT-4 vs Starcraft II – Strategic Decision Making using Large Language Models

slides:none on file

Uses GPT-4 via Azure OpenAI to read a numeric StarCraft II game state (time, supply, resources, units, structures) and return a one‑paragraph strategy plus a 20‑step build order, sent from a Python console that talks to the StarCraft II API + Python console. Chain‑of‑thought prompting improves play and “jumps a couple of levels” versus naive prompts but it still loses on hard and delegates micromanagement to hard rules. Telemetry uses TensorBoard. Also demos function calling and a pizza agent that, without guardrails, orders a million pizzas, and a working but flaky Vibe project‑manager / Vibe developer demo.

AI-written summary · about

  1. 0:00Welcome
  2. 3:00Speaker background
  3. 8:58Starcraft II with LLMs
  4. 14:53Prompt engineering
  5. 25:06Strategic decisions in orgs
  6. 26:11AI agents and humans
  7. 31:24Agents and environment
  8. 34:13LLM limitations and risks
  9. 38:28Function calling in LLMs
  10. 41:20Pizza ordering demo
  11. 47:22Full Stack GPT demo
  12. 51:03Vibe project management
  13. 57:10Q&A
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