~/talk

Live coding a 3D game in 45 minutes (with open source tech!)

Talkat All Things Open 2020 · 2020-10-19..10-20· [creative-coding]
slides:none on file

Builds a working 3D prototype in 45 minutes using Godot and GDScript: creates nested scenes (floor, walls, ramp, player, ball, goal, pickup), rigs physics with static/kinematic/rigid bodies and collision shapes, parents a camera to follow the player, implements input mapping and jump, adds move and slide physics, detects goal via area signals, and makes the pickup rotate. Everything runs live in the editor and the ball scoring prints “hooray goal,” showing the demo actually works.

AI-written summary · about

  1. 0:00Start
  2. 4:01Add a Node
  3. 4:53Mesh Instance
  4. 5:56Add a New Spatial Material
  5. 19:00Add a Collision Shape
  6. 21:28Rigid Body
  7. 21:54Collision Shape
  8. 23:59Collision Body
  9. 27:16Add a Script
  10. 28:39Gravity
  11. 31:15Input Map
  12. 34:40Ability To Jump
  13. 39:38Reset the Game
  14. 41:16Add a Script to the Game
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