Live coding a 3D game in 45 minutes (with open source tech!)
summary
Builds a working 3D prototype in 45 minutes using Godot and GDScript: creates nested scenes (floor, walls, ramp, player, ball, goal, pickup), rigs physics with static/kinematic/rigid bodies and collision shapes, parents a camera to follow the player, implements input mapping and jump, adds move and slide physics, detects goal via area signals, and makes the pickup rotate. Everything runs live in the editor and the ball scoring prints “hooray goal,” showing the demo actually works.
AI-written summary · about
chapters (14)
- 0:00Start
- 4:01Add a Node
- 4:53Mesh Instance
- 5:56Add a New Spatial Material
- 19:00Add a Collision Shape
- 21:28Rigid Body
- 21:54Collision Shape
- 23:59Collision Body
- 27:16Add a Script
- 28:39Gravity
- 31:15Input Map
- 34:40Ability To Jump
- 39:38Reset the Game
- 41:16Add a Script to the Game








