~/talk

Dungeons, Dragons, and Graph Databases

Talkat All Things Open 2020 · 2020-10-19..10-20· [databases]
slides:none on file

Claims a graph model makes path and value queries trivial and demos that with RedisGraph and Cypher queries. Shows CRUD examples, creates nodes and contains/ leads_to relationships, generates a procedurally generated dungeon (npm run) and uses redis insight to visualize nodes, then finds shortest/longest paths and the room with maximum gold. Uses rediscraft.js to run queries; demo runs live and returns expected paths and treasures. Notes graph is schema‑less, relationships are first‑class, and large graphs and sharding present scaling caveats.

AI-written summary · about

  1. 0:00Intro
  2. 2:17using a Relational Database
  3. 5:28Add Some Relationships
  4. 6:27Connect All the nodes
  5. 7:40A Directed Graph
  6. 10:04A Database Worthy of Mordor
  7. 13:08Reads Like a Sentence
  8. 14:45How We Gonna Solve It?
  9. 19:29Creating Rooms
  10. 22:03Deleting Rooms
  11. 24:01Creating Monsters
  12. 24:17Ghe Relational Database So Far...
  13. 24:31Putting a Monster in a Room
  14. 27:50Farming All the XP!
  15. 29:55Connecting Rooms
  16. 30:38Connecting the Rooms
  17. 32:13Super Munchkin Gime!
  18. 32:39Variable Length Relationships
  19. 35:17Ghe Longest Path Ghrough the Dungeon!
  20. 36:40Ghe Room with the
  21. 37:16Ghe Path to the Gold!
  22. 43:55Practical Applications
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