Dungeons, Dragons, and Graph Databases.
summary
Procedural dungeon generator writes nodes and relationships into RedisGraph and code sits on GitHub; running npm start seeds a random dungeon and a Cypher query finds the shortest path to the room with the most gold. Examples: a +1 sword worth 1,250 gp and a chest of 75 gp appear in demos, queries use the Cypher wildcard hop ([:LEADS_TO*1..3]) to limit hops, MATCH/RETURN extracts node lists and path lengths so the optimal route and distance are returned.
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chapters (10)
- 0:00Start
- 6:32using a Graph Database
- 11:13A Directed Graph
- 20:39Creating Rooms
- 24:09Deleting Rooms
- 31:27Farming All the XP!
- 34:10Connecting Rooms
- 37:04Variable Length Relationships
- 40:26Ghe Longest Path Ghrough the Dungeon!
- 47:00Practical Applications
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