Build for Vision Pro with Godot Engine
summary
Shows an open source Godot Vision library that runs Godot games on Apple Vision Pro by embedding Godot in a Swift app and streaming scene data into RealityKit. Demonstrates a short demo game, Defend Cal Castle (four levels), running as a volume window; Godot runs headless (physics and game logic) while RealityKit renders, using Swift GodotKit and GDScript. Live demo runs from a GitHub repo, has a few animation/positioning rough edges (llama, occasional blur) but is functional and free — compares to Unity PolySpatial which costs ~$2k/yr.
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chapters (12)
- 0:00Introduction and goals
- 1:07Demo of Defend Cal Castle
- 5:54About the speaker and 3Z Studio
- 9:12What is a game engine?
- 11:22Godot editor overview
- 12:44Godot Vision library introduction
- 15:18Technical deep dive into Godot Vision
- 21:22Why use Godot for Vision Pro?
- 22:30Godot Vision vs Unity Polyspatial
- 25:28Call to action for Godot Vision users
- 26:31Bonus: Fish Life and social prototypes
- 29:18Q&A and closing remarks
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