~/talk

Build for Vision Pro with Godot Engine

Talkat Let's visionOS 2024 · 2024-03-30..03-31· [game-development, webxr]
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slides:none on file

Shows an open source Godot Vision library that runs Godot games on Apple Vision Pro by embedding Godot in a Swift app and streaming scene data into RealityKit. Demonstrates a short demo game, Defend Cal Castle (four levels), running as a volume window; Godot runs headless (physics and game logic) while RealityKit renders, using Swift GodotKit and GDScript. Live demo runs from a GitHub repo, has a few animation/positioning rough edges (llama, occasional blur) but is functional and free — compares to Unity PolySpatial which costs ~$2k/yr.

AI-written summary · about

  1. 0:00Introduction and goals
  2. 1:07Demo of Defend Cal Castle
  3. 5:54About the speaker and 3Z Studio
  4. 9:12What is a game engine?
  5. 11:22Godot editor overview
  6. 12:44Godot Vision library introduction
  7. 15:18Technical deep dive into Godot Vision
  8. 21:22Why use Godot for Vision Pro?
  9. 22:30Godot Vision vs Unity Polyspatial
  10. 25:28Call to action for Godot Vision users
  11. 26:31Bonus: Fish Life and social prototypes
  12. 29:18Q&A and closing remarks
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