Let's visionOS 2024
2024-03-30..2024-03-31
Beijing, China
| title | author | length |
|---|---|---|
| Learn By Doing. Understanding spatial computing one small app at a time | Jordi Bruin | 40m |
Shows concrete micro‑projects: a live‑translation app built with five lines of code for speech recognition, fixed by routing audio through a phone mic; a… | ||
| Rethinking the App User Experience for the Apple Vision Pro | Oliver Weidlich | 33m |
Day Ahead is a minimal 3D calendar launched on Feb 1 and built as a small volumetric utility (Reality Composer Pro models, SwiftUI front end), chosen as an App… | ||
| Designing Spatial Apps for Apple Vision Pro | Hidde van der Ploeg | 38m |
Practical rules for visionOS UI: use glass with subtle opacity and one line of code glass effects instead of opaque backgrounds; convert flat badges into 3D… | ||
| iOS to visionOS: How to prepare your app for the future | Devin Davies | 36m |
Migrates a UIKit iOS app (Crouton) to visionOS by making it compile, swapping opaque UI for UIVisualEffectView translucency, resizing interactive targets to… | ||
| Recreate some of the classic prototype implementations on visionOS (live code) | Satoshi Hattori | 44m |
A live-coded demo recreates a usable prototype called My Special Timer built with Swift, RealityKit and ARKit that places SwiftUI timers as attachments on a… | ||
| Accessible Spatial Computing | Cristian Díaz Peredo | 58m |
Claim: Apple Vision Pro can be a practical assistive and productivity device because its sensor array plus context understanding make indirect interaction… | ||
| Build for Vision Pro with Godot Engine | Adam Watters | 31m |
Shows an open source Godot Vision library that runs Godot games on Apple Vision Pro by embedding Godot in a Swift app and streaming scene data into RealityKit… | ||
| Understanding the Era of Spatial Computing from an Entrepreneurial Perspective | Xu Wu | 59m |
Claims Vision Pro and 4K Micro OLED create a hard inflection: Apple files ~5,000 patents and six key problems—display, interaction, MR, OS, chip… | ||
| Considerations for designing and creating visionOS apps | Minji Lee | 31m |
Built and released a FireGazing visionOS app in February that uses shared space with a volume view for side‑by‑side white‑noise use and a full‑space immersive… | ||
| Vision Pro's impact of UX design | Yuki Kobayashi | 33m |
Demo and postmortem of SunnyTune, a weather app released on the App Store before Vision Pro that was built as a volume app for Apple Vision Pro after… | ||
| Focus on Apple Ads, break the new era of app growth | Huang Ning | 26m |
Sponsor
JASUX: https://bit.ly/4b9vxYF
Spline: https://spline.design/spline-mirror
About the Session
In this developer conference, we will discuss how to drive… | ||
| Creating for Vision Pro with AI | Simon Lee | 38m |
Demonstrations show AI-generated 360° environments via Skybox (Stable Diffusion), real-time style transfer using ControlNet and Pix2Pix Turbo, and precise… | ||
| Generative AI + Spatial Computing = ∞ | Allen Dang | 34m |
Claims that generative AI makes mass 3D UGC practical, demonstrated by a working prototype game called Triple Go where GPT + Tripo generate and fuse assets… | ||
| The use cases and practices of spatial computing in enterprises | Chen Shenjie | 39m |
Company ships two apps to VisionOS Store and ports older Unity projects while building a new pure Swift UI + RealityKit app; an AI avatar chat uses OpenAI… | ||
| Building the visionOS Ecosystem | Chen WeiBang | 41m |
Moloco claims its ML-driven SDK and DSP return 100% IAA revenue return to publishers, runs real-time bidding via OpenRTB covering 3M+ apps in 190+ countries… | ||
| The Application of Apple Vision Pro Spatial Computing in Social Aspects | Yi Ming | 53m |
InSpace is a spatial social app for Apple Vision Pro built in six months by a 22‑person team (plus a dog) that ships face‑to‑face Persona avatars, real‑time… | ||
| How I Learned to Stop Worrying and Embrace visionOS | Tim Mitra | 47m |
Six months of hands‑on work yields concrete recipes: build window, volume and immersive apps with SwiftUI and RealityKit, author 3D scenes in Reality Composer… | ||
| From Zero to Immersive Hero: Practical Techniques to Glow Up Your Immersive Content | Vina Melody | 26m |
Program builds a draggable 3D speaker in VisionOS using RealityKit + SwiftUI with a working attachment with play + slider that controls an… | ||
| Making Money with Spatial Computing | Charlie Chapman | 41m |
Vision Pro sells orders in the low hundreds of thousands and the native app market is tiny (around 1,000 apps), yet conversion is unexpectedly high — Spatial… | ||
| Enable multi-user collaboration capabilities in the visionOS App | YuJie (Onee) | 34m |
Shows how SharePlay (implemented with the GroupActivities framework) creates real‑time, bidirectional sessions using activity/session/messenger, demonstrated… | ||
| Unity visionOS Development: A Comprehensive Guide | Zhang YuChen | 49m |
Unity compiles C# into an Xcode project, uses AR Foundation for head/hand tracking and anchors, and routes Unity’s simulation through a PolySpatial bridge so… | ||
| Understanding the Mathematical Foundations of Spatial Computing | Xu HaiFeng | 45m |
Demo shows an open‑source gesture‑matching framework that uses MediaPipe on macOS to stream hand keypoints into the Vision Pro simulator (available on GitHub… | ||
| Exploring Key Practices of Observation and SwiftData in New Application Development | Xu Yang | 47m |
Explains that Observation gives true attribute-level observation via two primitives — a lightweight observable marker and a global observation function with… | ||
| Create the next generation of user experiences with text generation | Jane Chao | 38m |
Demo implements a voice-first bookkeeping app for Vision Pro that avoids typing by combining App Intents + Siri and an LLM to generate intent parameters as… | ||
| Let's visionOS 2024 Flash Video | 01m | |
Fast-paced montage labeled Let's visionOS 2024 in Beijing shows quick cuts of stage lighting, product screens and event branding with lively music and… | ||
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