~/conference

Let's visionOS 2024

date:2024-03-30..2024-03-31
location:Beijing, China
series:Let's visionOS · one edition
titleauthorlength
Learn By Doing. Understanding spatial computing one small app at a timeJordi Bruin40m
Shows concrete micro‑projects: a live‑translation app built with five lines of code for speech recognition, fixed by routing audio through a phone mic; a…
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Rethinking the App User Experience for the Apple Vision ProOliver Weidlich33m
Day Ahead is a minimal 3D calendar launched on Feb 1 and built as a small volumetric utility (Reality Composer Pro models, SwiftUI front end), chosen as an App…
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Designing Spatial Apps for Apple Vision ProHidde van der Ploeg38m
Practical rules for visionOS UI: use glass with subtle opacity and one line of code glass effects instead of opaque backgrounds; convert flat badges into 3D…
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iOS to visionOS: How to prepare your app for the futureDevin Davies36m
Migrates a UIKit iOS app (Crouton) to visionOS by making it compile, swapping opaque UI for UIVisualEffectView translucency, resizing interactive targets to…
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Recreate some of the classic prototype implementations on visionOS (live code)Satoshi Hattori44m
A live-coded demo recreates a usable prototype called My Special Timer built with Swift, RealityKit and ARKit that places SwiftUI timers as attachments on a…
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Accessible Spatial ComputingCristian Díaz Peredo58m
Claim: Apple Vision Pro can be a practical assistive and productivity device because its sensor array plus context understanding make indirect interaction…
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Build for Vision Pro with Godot EngineAdam Watters31m
Shows an open source Godot Vision library that runs Godot games on Apple Vision Pro by embedding Godot in a Swift app and streaming scene data into RealityKit…
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Understanding the Era of Spatial Computing from an Entrepreneurial PerspectiveXu Wu59m
Claims Vision Pro and 4K Micro OLED create a hard inflection: Apple files ~5,000 patents and six key problems—display, interaction, MR, OS, chip…
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Considerations for designing and creating visionOS appsMinji Lee31m
Built and released a FireGazing visionOS app in February that uses shared space with a volume view for side‑by‑side white‑noise use and a full‑space immersive…
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Vision Pro's impact of UX designYuki Kobayashi33m
Demo and postmortem of SunnyTune, a weather app released on the App Store before Vision Pro that was built as a volume app for Apple Vision Pro after…
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Focus on Apple Ads, break the new era of app growthHuang Ning26m
Sponsor JASUX: https://bit.ly/4b9vxYF Spline: https://spline.design/spline-mirror About the Session In this developer conference, we will discuss how to drive…
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Creating for Vision Pro with AISimon Lee38m
Demonstrations show AI-generated 360° environments via Skybox (Stable Diffusion), real-time style transfer using ControlNet and Pix2Pix Turbo, and precise…
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Generative AI + Spatial Computing = ∞Allen Dang34m
Claims that generative AI makes mass 3D UGC practical, demonstrated by a working prototype game called Triple Go where GPT + Tripo generate and fuse assets…
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The use cases and practices of spatial computing in enterprisesChen Shenjie39m
Company ships two apps to VisionOS Store and ports older Unity projects while building a new pure Swift UI + RealityKit app; an AI avatar chat uses OpenAI…
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Building the visionOS EcosystemChen WeiBang41m
Moloco claims its ML-driven SDK and DSP return 100% IAA revenue return to publishers, runs real-time bidding via OpenRTB covering 3M+ apps in 190+ countries…
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The Application of Apple Vision Pro Spatial Computing in Social AspectsYi Ming53m
InSpace is a spatial social app for Apple Vision Pro built in six months by a 22‑person team (plus a dog) that ships face‑to‑face Persona avatars, real‑time…
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How I Learned to Stop Worrying and Embrace visionOSTim Mitra47m
Six months of hands‑on work yields concrete recipes: build window, volume and immersive apps with SwiftUI and RealityKit, author 3D scenes in Reality Composer…
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From Zero to Immersive Hero: Practical Techniques to Glow Up Your Immersive ContentVina Melody26m
Program builds a draggable 3D speaker in VisionOS using RealityKit + SwiftUI with a working attachment with play + slider that controls an…
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Making Money with Spatial ComputingCharlie Chapman41m
Vision Pro sells orders in the low hundreds of thousands and the native app market is tiny (around 1,000 apps), yet conversion is unexpectedly high — Spatial…
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Enable multi-user collaboration capabilities in the visionOS AppYuJie (Onee)34m
Shows how SharePlay (implemented with the GroupActivities framework) creates real‑time, bidirectional sessions using activity/session/messenger, demonstrated…
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Unity visionOS Development: A Comprehensive GuideZhang YuChen49m
Unity compiles C# into an Xcode project, uses AR Foundation for head/hand tracking and anchors, and routes Unity’s simulation through a PolySpatial bridge so…
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Understanding the Mathematical Foundations of Spatial ComputingXu HaiFeng45m
Demo shows an open‑source gesture‑matching framework that uses MediaPipe on macOS to stream hand keypoints into the Vision Pro simulator (available on GitHub…
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Exploring Key Practices of Observation and SwiftData in New Application DevelopmentXu Yang47m
Explains that Observation gives true attribute-level observation via two primitives — a lightweight observable marker and a global observation function with…
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Create the next generation of user experiences with text generationJane Chao38m
Demo implements a voice-first bookkeeping app for Vision Pro that avoids typing by combining App Intents + Siri and an LLM to generate intent parameters as…
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Let's visionOS 2024 Flash Video01m
Fast-paced montage labeled Let's visionOS 2024 in Beijing shows quick cuts of stage lighting, product screens and event branding with lively music and…
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