~/talk

Generative AI + Spatial Computing = ∞

Talkat Let's visionOS 2024 · 2024-03-30..03-31· [creative-coding]
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slides:none on file

Claims that generative AI makes mass 3D UGC practical, demonstrated by a working prototype game called Triple Go where GPT + Tripo generate and fuse assets into playable creatures; pipeline auto-refines, re-topologizes and exports to USDZ in seconds costing roughly $1 per USDZ export, producing 10,000 models/day in production. Limitations include rough textures, high polygon counts and tricky rigging so not AAA-ready, but the demo on Vision Pro proves the idea: rapid asset creation drives new, curiosity-driven gameplay and lowers content costs.

AI-written summary · about

  1. 0:00Introduction VR journey
  2. 3:53VR content challenges
  3. 7:47Why VR content failed
  4. 10:39AI revolution arrives
  5. 15:51AI 3D content potential
  6. 18:17Triple Go gameplay
  7. 21:26AI game development future
  8. 24:383D modeling cost drop
  9. 27:46Vision Pro UGC opportunity
  10. 32:42Call to creators
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