~/talk

Think You Can Build a Game with AI? Think Again!

links:none on file
name:David Hoe
links:none on file
slides:none on file

Claims concrete results: builds using Gemini on Three.js, asset shortcuts like Meta Banana and Mesh you, a workflow that uses key art anchoring to produce cohesive visuals, and a multiplayer prototype where runtime LLM-driven NPCs make unscripted decisions (four-player matches, collecting and stealing cubes). Work happens in hours or days, not months, and demos run live; challenges called out include determinism, debugging model changes, content safety, and token and platform economics.

AI-written summary · about

  1. 0:00Welcome
  2. 1:52Why AI matters
  3. 3:16Novelty to innovation
  4. 5:20Stand out with AI
  5. 6:03Key art for design
  6. 8:33Runtime LLMs
  7. 11:01Parallel workflows
  8. 13:26Scaling AI challenges
  9. 15:10Future of AI gaming
  10. 16:13Takeaways
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