Think You Can Build a Game with AI? Think Again!
summary
Claims concrete results: builds using Gemini on Three.js, asset shortcuts like Meta Banana and Mesh you, a workflow that uses key art anchoring to produce cohesive visuals, and a multiplayer prototype where runtime LLM-driven NPCs make unscripted decisions (four-player matches, collecting and stealing cubes). Work happens in hours or days, not months, and demos run live; challenges called out include determinism, debugging model changes, content safety, and token and platform economics.
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chapters (10)
- 0:00Welcome
- 1:52Why AI matters
- 3:16Novelty to innovation
- 5:20Stand out with AI
- 6:03Key art for design
- 8:33Runtime LLMs
- 11:01Parallel workflows
- 13:26Scaling AI challenges
- 15:10Future of AI gaming
- 16:13Takeaways
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