Generative Machines
summary
Describes concrete workflows and outcomes: code is JavaScript on the web using canvas-sketch, a homegrown pen plotter pipeline exports vector commands and sometimes fails with ink runs so prints gain humanlike artifacts, an early tool produced 900 images in nine months, and an export path outputs OBJ files that go into Blender for 3D renders. Covers shader-based generation, layer-separated risograph and silkscreen exports, a small realtime LED installation, and a 13 KB procedural game that actually runs.
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chapters (5)
- 0:00Start
- 2:35System Aesthetics (2017)
- 4:22New Dawn (2017) United Visual Artists
- 4:55Pablo the Flamingo (2014)
- 10:07to break out hack your tools








