Generative Art Speedrun
summary
Shows concrete JavaScript + HTML canvas code that draws lines, Bezier curves, tiled grids and displaced points, then composes those into recursion (Sierpinski‑like triangles) and repeated renders that produce surprising emergent patterns; implements Perlin noise particle fields, HSL palettes and image color sampling; claims thousands of unique outputs from a few lines and demos them live in the browser; presents a working tutorial markdown prototype that executes examples and highlights tiling and displacement and Perlin noise particle fields.
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chapters (14)
- 0:00Intro
- 2:10Overview
- 3:10Outline
- 3:50Tool Belt
- 5:18Tiling
- 6:17Displacement
- 7:26Curves
- 8:50Repetition
- 9:49Shapes
- 11:11Recursion
- 13:01Adding Colors
- 15:40Perlin Noise
- 17:01Other Inputs
- 18:08Retrospective








