Creative Coding for Fun and (Non)Profit
summary
Describes building generative visuals by implementing a quadtree in C++ for Barnes‑Hut particle simulation, reading d3 source, and releasing a particle library called pascals package; creates watercolor-style images by applying Perlin noise deformation to polygon vertices and stacking ~200 layers, producing outputs with ~500k points that look organic but render slowly. Demonstrates concrete code choices, cross-language work (R, C++, JavaScript), measurable tradeoffs (speed vs control), and successful, reproducible artifacts.
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chapters (22)
- 0:00Introduction
- 1:00What is Creative Coding
- 1:53Negative Shape
- 4:32MathBased
- 5:03Marcus Waltz
- 5:19Chase
- 6:13Its a privilege
- 7:05Its okay
- 8:35Dont judge yourself by others
- 9:34Creative coding for you
- 9:52I cant afford to do this
- 10:34This is not fun
- 10:59Why do creative coding
- 16:03Example
- 16:48Learning
- 19:05Fun
- 19:30Pascal
- 23:01How to get inspired
- 26:30Experimenting
- 28:46Creativity
- 33:13New Approach
- 35:03Final Thoughts








