The joy of creating art with code
summary
Examples use actual code and specific libraries: Processing, PyCario and Python scripts that draw vectors, use Perlin noise, implement pixel‑sorting and Bézier/curveVertex routines. A genetic algorithm evolves random shapes to approximate a target image and reaches a recognizable result after about 500 generations. Fractals, vector fields and procedural textures are built in code and demonstrably produce varied outputs each run; GAN experiments are shown as image‑mixing proofs of concept.
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chapters (34)
- 0:00Introduction
- 0:25Outline
- 0:45What is Art
- 1:29Elements of Art
- 2:47Substrate
- 4:31Home Chip Block
- 5:09Scatter
- 5:47Weather Malnour
- 6:14Florida
- 8:02Randomness
- 8:37Random method
- 9:17Canvas
- 10:07Lines
- 11:59Vertical Lines
- 12:33Vector Operations
- 13:54Curve Vertex
- 14:48Basic Shapes
- 16:11Interpolation
- 17:00Simple shapes
- 17:29Inspiration from other artists
- 18:11Ken Pollack
- 18:58Perlin Noise
- 20:22Random Noise
- 20:54Geometric Patterns
- 21:25CL Pencil Gasket
- 22:28Fractal
- 23:42Julia
- 23:53The Logistic Map
- 24:22Chaos Theory
- 24:52Attractors
- 26:32Pixel Sorting
- 27:20Genetic Algorithms
- 29:48Example
- 30:14GAN








