The use cases and practices of spatial computing in enterprises
summary
Company ships two apps to VisionOS Store and ports older Unity projects while building a new pure Swift UI + RealityKit app; an AI avatar chat uses OpenAI APIs. An open‑source Bonding Box on GitHub provides grab/zoom/rotate/drag affordances and collision hooks — demo runs and interactions work but show network lag. Key limits: Vision Pro hides RGB camera, system locks Hover and ground shadows, and saved spatial anchors aren’t yet shareable across devices, so custom SLAM and anchor workflows are required.
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chapters (9)
- 0:00Introduction
- 1:07Spatial computing overview
- 3:53Enterprise use cases
- 8:32Key features for enterprises
- 13:57Rendering strategies
- 20:51Gesture interaction design
- 27:51Demo and app experience
- 32:00App development insights
- 37:47Q&A and closing
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